

| |
headlines |
|
01 |
THE X-FACTOR
From video game geeks to leading computer-makers, Alienware founders Alex
Aguila and Nelson Gonzalez continue to score high.
By Karen-Janine Cohen
read more...*
|
| 02 |
Success & Motivation
TOP 50 CORPORATIONS FOR SUPPLIER DIVERSITY
Some of the dynamic companies with greatest potential to become your next
big buyers.
read more...*
|
| 03 |
Finance & Investing
GOING BACK TO CALI
With the advent of Web 2.0, it might be time to invest in an Internet strategy
for your business. read
more...* |
| 04 |
Managing
WHAT’S IN A WORD?
Finding the right language to talk about the Hispanic market is the first
step toward understanding it.
By William J. Wilkinson read
more...*
|
| 05 |
Managing
GETTING THE LEAD OUT
Nick Montoya, author of The Magic Megaphone, offers sound and simple advice
for getting projects back on track.
read more...*
|
| 06 |
Franchising
FULL DISCLOSURE
If you are thinking of buying a franchise, you can make the most of your
investment by knowing the ins and outs of the information game.
By C. Everett Wallace and Rob Bond
read more...*
|
| 07 |
Politics & Government
DOBBS’S BOG
Ruben Navarrette rages against Lou Dobbs’ War on the Middle Class,
and the author’s
claims that corporate greed is putting success out of reach for many.
read more...*
|
|
|
01 . Alienware
Out of this World Success
Two buddies from Miami experience a meteoric rise when they boldly
go where few floridians have gone before.
By Karen-Janine Cohen
Two buddies from Miami experience a
meteoric rise when they boldly go where
few floridians have gone before
Try as he might, about once a year Alex Aguila, co-founder of high-performance
computer maker Alienware Corp. can’t resist teasing his mother
about her long-ago admonition that playing video games would not
get him anywhere.
It turned out she was only partly right. It wasn’t playing
games, but making the computers to run those games that earned Aguila,
39, and his partner Nelson Gonzalez, 41, stunning success. In May
2006 the pair, friends since their childhood in Hialeah, a suburb
of Miami, sold their ultra hip 10-year-old company to computer giant
Dell for an undisclosed sum.
Since its launch a decade ago, Alienware has earned a loyal following
of computer aficionados, particularly gamers. The machines are favored
not just for their speed and sophistication, but for their stylish
designs and logo based on the common conception of an otherworldly
face. The alien face is incorporated into the chassis of its desktops
and laptops, giving the machines a retro-deco look.
Now Gonzalez and Aguila, who agreed to keep running the company
post-sale, are guiding Alienware in its next phase: expanding its
gaming and nongaming clientele while figuring out how to reap the
benefits of being part of a giant corporation.
Gonzalez, an avid gamer, started the company after becoming proficient
at building computers for his own use and for the use of game-bedazzled
friends. He asked friend and fellow enthusiast Aguila to help him
start the firm and oversee the operational side.
It wasn’t too hard a sell, notes Aguila, who says that at
the time he was in “a nowhere job,” with an unsympathetic
boss.
Aguila and Gonzalez are of Cuban-American heritage, though both
were born in the United States. They met as children when Gonzalez,
as Aguila tells it, was playing some kind of war game with a group
of other kids, saw Aguila and tossed him a toy “bomb,”
that immediately blew up. “That set the tone for the rest
of the relationship,” he jokes.
They named the company Alienware because they liked the kind of
conspiracy-laced science fiction epitomized by television shows
like The X-Files.
With an initial $13,000 investment, they figured they would have
to eventually sell about 24 machines per month to make money. The
computers’ popularity took them by surprise. “We had
never imagined there were so many gamers like us,” Gonzalez
says.
Indeed, those playing such fare as World of Warcraft helped propel
2006 sales to an estimated $225 million, according to figures Alienware
gave earlier this year before its deal with Dell. From a two-person
enterprise, Alienware has grown into a company that has 860 employees,
with 200 of those hired within the last year.
The popularity of Alienware is based on its performance, a critical
consideration for gamers. Today’s typical games, says Gonzalez,
increasingly contain graphics that push the limits of hardware.
And game buyers want to get their money’s worth, with programs
running at the highest resolution and “liquid smooth.”
Consumers are willing to pay a premium for the company’s custom-tailored
machines, which typically cost between $2,700 and $3,500. What they
get is a product from a company that won a Shoppers’ Choice
Award for the “Best Performance Desktop by Computer Shopper”;
had its Alienware Area-51 ranked among “The 25 Greatest PCs
of All Time” by PC World; and also has received PC Magazine’s
Reader’s Choice Award.
Despite the company’s success, Alienware has had growing pains—problems
that the deal with Dell should help solve. For example, computer
delivery used to take about 45 days. That’s now down to between
one and two weeks, says Aguila, who notes that 70 percent of customer
complaints have involved how long it took for their system to arrive.
As the lag has decreased, customer satisfaction has risen.
“When you have a long lead time it creates all sorts of problems,”
Gonzalez says. Dell’s offer came at the right time for the
firm.
The deal will give Alienware needed resources to broaden its product
line with more highly tuned boutique products and to expand to a
wider, world-wide market.
“We were at a crossroads,” says Gonzalez. “It
was either go public or partner with someone.”
Being added to the Dell organization will help in managing Alienware’s
supply chain efficiency, helping the company get the right amount
and kind of components delivered at the right time, Gonzalez and
Aguila say. Being part of Dell is a big advantage in vendor negotiations
and allows Alienware to piggyback on some Dell contracts. However,
both Gonzalez, chief executive officer, and Aguila, president and
chief operating officer, emphasize that Dell is taking a strictly
hands-off approach, and the partners continue to make key decisions.
“We do what we feel is right for the company,” Aguila
says.
In a press release at the time of the sale, Dell Chairman Michael
Dell said that Alienware’s systems will be a complement to
Dell’s own line of high-performance computers and that the
company also brings “tremendous brand appeal with consumers
and creative business professionals.”
Or as Aguila puts it, Dell recognized there is “a secret sauce
in this company.”
Alienware’s deal with Dell comes at a key time for computer
gaming. According to a February 2006 report by Forrester Research,
a Cambridge, Massachusetts-based technology and market research
company, the U.S. video game market represented $10.5 billion in
2005 with almost half of U.S. households either playing games on
their PCs or having dedicated gaming consoles, such as Sony’s
PlayStations. According to the report, the PC is the most popular
online gaming platform and by 2011, PC gaming will grow to find
a spot in 44 percent of North American households, compared to 39
percent in 2004.
Still, the report cautioned, video gaming is in a kind of “midlife
slowdown,” with 43 percent of young gamers saying that they
play fewer video games than they did two years ago. However, the
report said, one area that is growing is online gaming. (One attraction
of online games is that in some cases, people are able to play one
another in real time).
Dell isn’t the only giant partnering with a high-performance
computer maker. In October, Hewlett-Packard acquired VoodooPC, a
Calgary, Alberta-based company that also makes computers designed
for gamers.
Yet Alienware may be able to stay ahead of the pack, says Bruce
Pechman, a longtime customer who also reviews technology for KTLA’s
morning show in Los Angeles and Good Morning San Diego, another
television show. Alienware, he says, has always been at the forefront
of giving gaming customers what they want—powerful machines
with great video capabilities at reasonable prices.
Pechman bought his first Alienware system in 1998, and has purchased
five altogether. He was looking for a system that really catered
to gamers, and Alienware, he says, was one of the first. “It
wasn’t like today, with lots of boutique gaming builders.”
While he acknowledges that customer loyalty is crucial, it has limits,
even among game enthusiasts.
“To remain viable you have to keep coming up with new technologies
and bring new things to the table,” Pechman says. The competition
is getting more intense as people increasingly have access to new
technologies that might make one machine more attractive than another,
he adds. At the same time, manufacturers are limited by how much
even the most enthusiastic gamer will be willing to pay for a machine.
Pechman notes that innovation needn’t involve hardware but
can be something like the jet-black chassis of some Alienware models.
“It has such a high appeal, especially to the 18-to-34 gaming
demographic.”
Gonzalez is well aware of the need to innovate and knows it can
be done in various ways.
“Research and development have always been part of Alienware,”
says Gonzalez, adding that the company learned in its early years
to be cost-effective, in other words, innovative without spending
“millions and millions” of dollars.
One example: using software to simultaneously harness the power
of two video cards. Another recent feature is chassis lights that
change color when an e-mail arrives—a boon to those who don’t
want their game interrupted by other e-mail notification methods.
And Alienware has also, when appropriate, collaborated with other
manufacturers in order to offer its customers something new and
different. That’s what it did to develop its computers’
liquid cooling system.
At the same time, Alienware is diversifying its customer base. One
increasingly important client is the U.S. government. Government
contracts now account for up to 10 percent of sales and the company
has a special division devoted to them.
“Before, we didn’t have any focus on it at all,”
Gonzalez says. The connection started when agencies, interested
in running complicated simulations and planning applications, began
calling Alienware, he says. “This could potentially become
a big part of our business,” Gonzalez adds.
Alienware is mulling over whether or not to expand its retail presence
past a kiosk in Miami’s Dadeland Mall. However, that would
mean investment in retail infrastructure, as well as having the
kind of inventory that retailers depend upon.
“We are still picking out areas we want to expand into,”
he says. “It’s not so much to drive revenues, but to
increase brand awareness.”
But, Gonzalez says, he isn’t worried about the competition.
“I think we are the ones driving the competition,” he
says. “I look at it as trying to outdo ourselves every single
time and make sure we are pushing the envelope.”
A Decade of Alienware Innovation
1996: alienware is born
Nelson Gonzalez, CEO, and Alex Aguila, COO and president, found
Alienware, aiming for the gaming market.
1998: Advancing
Introduction of the 3DFX/NVIDIA combo solution, providing all-around
compatibility with both Direct3D and Glide games. Unveiling of sound
cards for high-performance gaming PCs, providing support for four
speakers and three-dimensional sound to complement the 3D gaming
experience.
1999: the game
Wicked3D, a division of Megabyte, announces that Alienware would
be the first company to license its Parallel Graphics Configuration
(PGC) Technology. This allows two 3dfx Interactive Voodoo3 2000
PCI cards to be combined in one system and delivers 55 frames per
second without overclocking. Formation of Alienware Technology,
a programming division in charge of developing software and utilities
geared to the gaming segment.
2001: Branching
out
Alienware signs a contract to allow Best Buy to begin offering Alienware
systems retail. The first models introduced are the Area 51
2.0GHz and 1.6GHz systems in Space
Black, Conspiracy Blue and Saucer Silver.
2002: Service meets entertainment
Introduction of AlienAutopsy, a technical support service that
provides staff with a detailed incident reports and allows them
to
diagnose problems remotely and fix them quickly. Launch of Alienware
Media Center PCs, enabling consumers to watch television, surf the
Internet, watch movies, listen to music, view photos and play games
conveniently. This includes features such as TV control functions
that allow consumers to record, pause, fast-forward, and rewind
live television, regardless of signal type, satellite, cable or
antenna. Launch of the Area-51m,
billed as the first notebook powerful enough for gaming.
2003: revamp, redesign
Introduction of a tower case design with styling that includes AlienEyes.
The alien “eyes” function as air inlets for two fans
to cool the system. AlienEyes are available in blue, green and red.
Release of AlienIceT, a video cooling system that maximizes airflow
to keep system components running efficiently and prevents crashes.
It’s soon followed by AlienAdrenalineT, the only program of
its type to support multiple graphics cards from multiple vendors
simultaneously. Redesign of the Area-51m, named the best overall
mobile gaming system by Tech TV and recognized by journalists and
gaming enthusiasts for cutting-edge technology, innovative design
and superior customer service.
2004: A big boom
Introduction of proprietary technology offering a dual processor
system with the feature of supporting two PCI-Express video cards
in a single PC. Unveiling of Silent Liquid Cooling, a liquid coupled
with gold-plated, copper coolers to keep the heat generated by internal
hardware components in check. Launch of the budget-friendly Bot
system. Initiation of 4.0 GHZ processors on Area-51 ALX systems.
Inauguration of dual-graphics technology, enabling two graphics
cards to work together to improve graphics performance. Introduction
of the DHS 2 system, which combines the features of nearly every
home entertainment device into one system. The DHS 2 later wins
CNET’s Next Big Thing award.
2005: diversifying products
Development of systems with dual-core processors, providing faster
response times and enhanced performance when running more than one
data-intensive application simultaneously. Unveiling of the Aurora:
Star Wars Edition, the first-ever officially licensed Star Wars
PC. The outer cases are available in two versions: the Dark Side
and the Light Side. Release of a new line of Hivemind rack servers
for Alienware’s growing base of corporate clients who need
resource management, data warehouse applications, Web hosting and
more. Upgrade of a new
generation of highly advanced Sentia and Area-51 notebooks. Introduction
of Ozma 7
headphones with S-LogicTM surround-sound technology, which go on
to win a product award from Maximum PC. Diversification of product
line with the introduction of the
CE-IV MP3 player and HUB docking system.
2006: A Dell deal
Alienware becomes the first manufacturer to offer a 160GB hard drive,
the largest hard drive capacity available on a mobile system. Alienware
becomes a wholly-owned subsidiary of Dell, continuing its own brand,
design, sales and marketing, and support. Terms of the deal are
not disclosed.
|